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This section will attempt to provide you with a basic understanding of some common offensive tactics. In my opinion, while the items listed below provide you with a good base, and some excellent reference to fall back on - in the field you may need to improvise to stay alive. Don't feel restricted by the things listed here, build on them. Also, if you find something that works well, and it is not listed here, feel free to let me know and I will add it immediately.

Advanced Scouting/Recon

When attacking with armored units, recon is especially important, as we are so limited in the spawn lists. When forming a plan of attack ensure that you always attach at least one unit for recon duties. Excellent units to fill this role, are Opels, with one infantry attached (using binoculars), our Scout Car - the 232, or aircraft. You must have a complete picture of how your target is defended, which approaches are covered, and which are not, and the amount of natural cover that is available for our armored units.

Additionally, when traveling in an armored formation it is recommended that you designate 2 units to travel on your far flanks, and in front of the column. This provides additional warning of enemy movements, ambush positions, and allows the column to reacts and change orders on the fly.

In the absence of advanced scouting, you must move extremely carefully. I would suggest moving from tree-line to tree-line for instance. Once you reach one tree-line, switch to your commander, and scan for enemy units. Once you get closer to your objective, you may wish to work in groups of 2 or three - allowing one person to break cover and move to the next location, while the others cover his/her advance.


For us to take out any of the enemies tanks we must become very well versed in flanking. Generally this means that we use speed and cover to position ourselves to have the best available shot on the enemy tank. This can also be used in a grander sense, to flank whole towns to attack from directions that the enemy is not expecting. Flanking is essential, from a tank to tank perspective, as most of the allied tanks are invulnerable to our main guns due to their frontal armor. This means that we must place ourselves on either flank to get the kill-shots on the enemy vehicles. For example, you must flank the Char in order to get a penetrating shot against it's engine grill.

On the offensive, this means that we must identify enemy units and maneuver as many as our units to their flanks as fast as possible. This allows us to flank, and disable as many units as possible, while minimizing the losses to our armor. Move fast, concentrate fire, and disable the enemy as quickly as possible.

Concentration of Fire

Concentration of fire basically means to control the fire of the armored column to focus on one target at a time. Our tanks must use numbers, speed, and fire control to disable/kill the enemy armored units. To do this you must quickly identify the enemy threats, concentrate the entire unit's firepower to disable one unit at a time, and move to the next target. This is due to the quality of the enemy armor, and the shortfalls of our own main guns.


Supporting your units, and any infantry operations in the area are crucial to success in this game. As a tank your primary responsibility is to support the infantry. This being said - when moving in an armored only formation, you must be willing to support the others in your unit. This means that you have designated fields of fire that you MUST cover. The others in the group should do the same, to give as close to 360 degree situational awareness as possible.

Additionally we have spoken about sending scout units ahead of the column in previous sections. Once the target is reached, their role becomes one of protecting the flanks of the main tanks. They should set themselves in such a position that allows them to cover as much of the group as possible. This usually means well back of the formation, in cover. They must quickly identify, and disable any infantry, or AT guns that threaten the tanks in any way. They should not concern themselves with any other task.

In the absence of these types of units, the tanks in the group should set themselves in such a way as to provide mutual cover - spread the tanks over a large area, and attempt to create situations where you can cover the other unit, and he can cover you. For example, setting up in an ambush position, where you are located directly across the enemy's route, from a friendly unit. This creates a crossfire situation that allows the two of you to support one another without jeopardizing your primary mission.

Attack and Displace

Attack and displace is much the same as defend and displace. When attacking a location with heavy enemy presence there will come a time that they locate you, and try to send units to take you out. Unless you have overwhelming support, the best tactic is to displace - back away from your position, use cover to hide your movements, and reset your position somewhere else. This confuses the enemy and draws enemy units away from the target to a location that is no longer occupied.


Suppressing locations such as CPs can be a very difficult job. Your primary role is to ensure that you support your infantry counterparts by eliminating any unit that may threaten the infantry. In return the infantry must attempt to keep any enemy sappers off of your tank, and provide you with support. This is a two-way deal, especially when in a urban environment. Additionally it would be a good idea to always have a light tank providing cover -from the rear - for the heavier tanks. Ideally, CPs should be targeted that allow the armor to remain removed from town limits - such as a CP on the outskirts of town. This allows the armor to take up positions that enable them to make the best use of cover and mobility in case they need to move quickly. It also forces the enemy to cross large tracts of open ground, increasing the chance that the tanks will see them first, and eliminate them.

Assaulting Entrenched (AB Bunker) positions

Assaulting these positions should only be attempted when the enemy is attritted to almost nothing, or when your units have overwhelming numerical advantage. Alternatively, when possible, armored units should try to take up positions that provide clear views into the enemy Army Base. This allows them to suppress from a distance, while infantry elements assault the Bunkers. Again, armored units should only move into, or around the enemy army base, when they have overwhelming force, and numerical advantage. Otherwise we risk losing our armor before the infantry elements are ready for the bunker assault.

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